b4eu

Battle for Europe

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b4eu — 12/15/2023, 4:57:41 AM

Creator Log: Very sorry but I will not be able to put out today’s change log do to lack of responses + busy day

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b4eu — 12/14/2023, 5:17:47 AM

CHANGELOG:

Important Events:

-The Hellenic Kingdom sends a navy fleet in the strait of Messina, blocking troops from Sicily to be transported to mainland Italy, they have also attacked and stationed troops in Basilicata.

-City-state of Rome launches a surprise ambush on the Northern provinces of the Sicilian Empire, conquering most of the Sicilian land.

-Due to recent events in the Mediterranean, the Hellenic Kingdom and the City-state of Rome have decided to form a pact known as the ‘Holy Roman Empire pact’, the pact works as follows:

  1. Whenever one country is invaded, all members of this pact must send troops and aid to the invaded country.

  2. If a member plans on invading another country, it must first consult other members and ask if anyone would like to participate/send troops. Whatever is decided upon at this moment must be upheld by both sides at the end of the conquest.

Territorial Changes:

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b4eu — 12/12/2023, 11:09:00 PM

CHANGELOG:

New Feature:

- Trade and Resources!

We now have three new resources to trade, being: Valuables (precious metals), Fish & Crop. Each country automatically generates 0.5 of each resource, owning Mild Valuable/Fertile land (shown in image below) will add another 0.5 of said resource, and owning Major Valuable/Fertile land will add an additional 1 of said resource (So owning both mild and major land on top of the normal resource produce will allow you to generate 2 of said resource per day). With this, we have also added a currency, you can either pay in resources, or currency. you generate 5 coins per day however generate another 2 coins per 50,000 miles owned. For every 50,000 miles of land one owns they consume 0.5 of each resource, during wartime they consume an additional 0.5 (PS: Multiple mild areas of resource growth do not stack, however major areas of resource growth do stack).

PSS: Check replies for your country size, I will be posting updated country sizes in replies from now on.

image-2023-12-12-153806653

Territorial Changes:

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b4eu — 12/11/2023, 10:48:52 PM

CHANGELOG:

Important Events:

-Nerfed Muscovy size.

-Kingdom of Sparta forms Hellenic Kingdom

-Kingdom of Sparta joins in on Sicilian-Roman war completely neutrally, conquering the Sicilian occupied province of Calabria, the Hellenic Kingdom requests a form of peace, as well as a truce be made between Sicily and Rome. Rome agrees to peace as long as Malta is ceded from Sicily to Rome.

Territorial Changes:

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b4eu — 12/11/2023, 2:51:16 AM

CHANGELOG:

Important Events:

Kingdom of Sicily declares war on the City-state of Rome (really didn’t expect a war to be declared so early on, I will have to think of battle mechanic, It will most likely be based off of population ( 1 acre of land = 1 manpower (probably)).

Territorial Changes:

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b4eu — 12/10/2023, 5:46:18 AM

CHANGELOG:

New Feature:

Barbaric Tribes, areas infested with Barbarians (shown as a checkered pattern) will be slightly harder to conquer.

Territorial Changes:

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b4eu — 12/10/2023, 1:02:56 AM

Question: Should we add different perks for different nations based off of the culture/area of the nation?

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