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Today’s game development lesson is: “kill your darlings”. I spent a few days planning and executing a system in my game for something I’ve wanted to try for years: free, post-launch DLC levels.

After getting everything to work exactly right… I scrapped it. I just don’t think it was a good fit for the kind of game I’m making, which is kind of a bummer, but there’s always a next time.

Dec 29, 2025, 1:00 AM
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