Icelandic Water Dragon: *casually reading a news article about unusual spells in Dungeons and Dragons*
Icelandic Waters: “Y’know what would really take the stress out of making a D&D character sheet, what with writing a personality and backstory, tweaking their EVs, describing their appearance and making a balanced ability set? Pulling all that data - and I mean allllllll of it - from a system that has readily and extensively catalogued that data.”
Icelandic Water Dragon: “. . . I wasn’t planning on doing a D&D campaign anytime soon, but, sure, I’ll go along with that idea.“
() >> ES.connect(<7653666-272387>)
Connecting...
External data service <7653666-272387> connected.
() >> #ES.sessions.last!
(*) >> for (await {*.party}.filter {i in i.dex == 6}) {x in
FSB.push(x.fullSummary);
}
Awaiting response (.party)...
FSB hidden due to length. Open edit history to view.Icelandic Water Dragon: “Do you think it’s a good idea to be openly sharing those ID numbers?”
Icelandic Waters: “Ehh, it’s probably no different from codes on dollar bills. Besides, they match, meaning that they actually correspond to you.“
the numbers become meaningless the second i start going at it
I only recently figured out how manual EV training works . . . and it doesn't exist at all in LA.
i never cared for it even in the mainline games. when competing online though, it really starts to matter. my solution was to just not play online