landonhere — 8/2/2025, 8:36:10 PM

I wonder what Nintendo 64 graphics would look like if the textures weren't antialiased.

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comments

juniperrr:

isn’t there a kaze emmanuar video that talks about this?

8/3/2025, 4:29:10 AM
theglasspenguin:

N64 texture designers commonly used the anti-aliasing+the native blur filter to mask low-resolution textures - so certain things (mainly skyboxes in my experience) would look much more pixilated

8/3/2025, 2:24:45 AM