Game Features:
Civil Wars:
-Each Sunday a randomizer has a 1/15 chance for a civil war to happen in a random country.
-While a country is at war, there is a 1/20 chance that a civil war happens in their country every day.
Controlled Straits:
Controlled straits are specific geographic locations. By controlling these straits, you may block off other countries from using these straits. Straits are:
-Bosphorus Strait. Controlled by the Hellenic Kingdom.
-Strait of Gibraltar. Controlled by the Pirate Kingdom of Carthage.
-Suez Canal. Controlled by the Hellenic Kingdom.
-Denmark Strait. Controlled by the Kingdom of Ivor
-Strait of Yemen. Controlled by Kingdom of Saxony
Generals:
-For the cost of 20,000 manpower each. A general is completely randomized and can either give a hefty multiplication bonus to your army in offense and defense. A generals ranging bonuses are between 1x and 1.5x. Meaning, if your general had a defense bonus of 1.5x, a defending battalion of 100 troops could take on a battalion of 150 enemy troops, contrary to that, if your general has a decrease bonus of just 1x, a defending battalion of 100 troops would be equal to an enemy battalion of 100 troops. You cannot reroll generals, a general has a 1/15 chance of dying per day.
Policies:
-The “Patriotic Act” policy allows countries that have lost 45%+ of their troops in a war to gain 10,000 troops per day for 3 days. This policy may only be put into place within 3 days of being in a war.
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