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Game Features:

Civil Wars:

-Each Sunday a randomizer has a 1/15 chance for a civil war to happen in a random country.

-While a country is at war, there is a 1/20 chance that a civil war happens in their country every day.

Controlled Straits:

Controlled straits are specific geographic locations. By controlling these straits, you may block off other countries from using these straits. Straits are:

-Bosphorus Strait. Controlled by the Hellenic Kingdom.

-Strait of Gibraltar. Controlled by the Pirate Kingdom of Carthage.

-Suez Canal. Controlled by the Hellenic Kingdom.

-Denmark Strait. Controlled by the Kingdom of Ivor

-Strait of Yemen. Controlled by Kingdom of Saxony

Generals:

-For the cost of 20,000 manpower each. A general is completely randomized and can either give a hefty multiplication bonus to your army in offense and defense. A generals ranging bonuses are between 1x and 1.5x. Meaning, if your general had a defense bonus of 1.5x, a defending battalion of 100 troops could take on a battalion of 150 enemy troops, contrary to that, if your general has a decrease bonus of just 1x, a defending battalion of 100 troops would be equal to an enemy battalion of 100 troops. You cannot reroll generals, a general has a 1/15 chance of dying per day.

Policies:

-The “Patriotic Act” policy allows countries that have lost 45%+ of their troops in a war to gain 10,000 troops per day for 3 days. This policy may only be put into place within 3 days of being in a war.

Jan 8, 2024, 9:58 PM (edited)
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